
Shared Knowledge

about ~
Pseudo
PSEUDO is a new media art collective and non-profit organisation. As an artist collective we make hybrid digital performances grounded in both vanguard new media art as well as digital embodiment. As an organisation, we are dedicated to supporting artists new media artists, with a particular focus on expanded performance. PSEUDO is based on Wurundjeri Woi Wurrung Country in a shared Brunswick studio. We work across Australia and the Asia-Pacific, exploring new possibilities in new media art, live performance, expanded cinema, and DIY music. We foster experimentation and knowledge-sharing through workshops, residencies, and collaborative projects
Pseudo Lab
program breakdown ~
PSEUDO lab is a paid opportunity for eight emerging new media and performance artists to undertake a two-week intensive technical workshop, followed by an open creative two-week collective studio residency. Participants will learn motion capture, virtual production, and real-time game engine tools, guided by PSEUDO.
(1) embodiment
Movement Based Workshop that gives non-trained movers access to embodiment and play in physical space. This workshop also focusses on people working with technology and ways they can re-program the relationships to their body when working with technology.



(2) coding sound
introduces the fundamentals of live coding music with Tidal Cycles, including environment setup, pattern creation, and function-based sound manipulation. Participants will explore applications across performance and installation, alongside a brief history of algorave and its key contributors. Extensive open-source resources and documentation will support continued learning.


(3) motion capture
Module based on utilising motion capture technologies for the recording and abstraction of movement. This module will focus on the use of two different Motion Capture tools.



(4) creating digital assets
A workshop on digital asset creation with Blender and Unreal Engine covers character sculpting, environment design, and prop creation. Participants learn modeling, texturing, optimization, and asset sourcing from Quixel Megascans and Unreal Marketplace. Hands-on exercises include sculpting a character, building an environment, and importing assets into Unreal Engine.

(5) game engine life
This workshop covers integrating 3D environments, live video, sound, and interactivity in Unreal Engine or Unity. Participants learn real-time rendering, camera and lighting setups, and asset optimization. Key tools include LiveLink for motion capture, virtual cameras, and NDI/Spout for video streaming. Hands-on exercises include setting up a virtual stage, compositing live performers, and real-time broadcasting, blending creative and technical workflows.
(6) technical systems for play and performance
This module explores using TouchDesigner, OBS, and NDI Tools for real-time visuals in live performance, with a focus on networking and system design for collaborative play. Participants will learn to create generative visuals, process live video, and develop audio-reactive elements while integrating real-time data exchange. Hands-on exercises include building dynamic visual systems, synchronizing visuals across multiple devices, and designing workflows for seamless collaboration in live performances


(7) virtual interaction and cinematography
This workshop module explores the use of VR and virtual cameras for interactive filmmaking and real-time cinematography in Unreal Engine. Participants will learn how to operate virtual cameras, design dynamic shots, and integrate motion tracking for immersive storytelling. The session covers key techniques such as real-time rendering, camera rigging, and live performance capture using tools like LiveLink and VR tracking systems.
[relevant] documentation ~
Pseudo has led in a number of shared-knowledge workshops and residency programs. These programs provides a platform for curious artists to push the boundaries of their existing practice and create in digital and live experiences. These programs offer new opportunities for collaboration and engagement across diverse creative fields.
PSEUDO AESTHETICS - SIGNAL WORKSHOP 2023
Lead by: Henry Lai-Pyne & Sam Mcgilp
Participants:
Piper Day, Tamsin Day, Sharleen Cu, Eleni Telemachou, Thien Nguyen, Ravi / Ismail Firaz, Isabelle Piccolo-Cody, Kevin Kim, Charlotte Fleming, Sarah Cusinato
"Join new media artists Sam Mcgilp and Henry Lai-Pyne for this workshop in virtual production with experimental aesthetics. We will design and play with 3D Avatars and Environments in Unreal Engine, before using Motion Capture to perform and inhabit the characters that we’ve designed. "
The Computer Generated 3D world isn’t bound by the logic or physics of our physical world. We will work together using virtual production to create experimental 3D short films that collapse the real and CG into a strange singularity.
LUCY GUERIN INC. HOTBED Workshop: NoCap MoCap
Lead by: Harrison Hall & Sam Mcgilp
Saturday 13 May 2023
Choreographer Harrison Hall and Media Artist Sam Mcgilp present a workshop that shares some of the choreographic processes used in creating their live performance x digital hybrid experiences.
Over the afternoon they will work with participants in sharing their unique methods and approaches to motion capture and digital embodiment.
Participants will have the opportunity to play with motion capture sensors, viewing real-time feedback of their augmented corporeality, experiencing movement led exercises and experiments that have come out of the last three years of the artists’ practices working with technology.


UNIVERSITY OF MELBOURNE
MOTION-CAPTURE AND ANIMATION ART HACK
Lead by: MetaObjects & Mat Spisbah


On 27-28 Feb 2020, MetaObjects conducted a 2-day Art Hack exploring motion-capture and 3D animation at the Interaction Design Lab at the University of Melbourne. The workshop took place at the School of Computing and Information Systems together with students from the Victorian College of the Arts. The first day involved capturing data using the OptiTrack system and then moving into the computer lab to apply the data to 3D avatars using Blender. The second day was spent experimenting and developing students' ideas with the technology.

P2P 2024 Australia-Taiwan Residency
Lead by: Pseudo and Naxs Future
Participants:
[Taiwan] Zheng Jun-Peng (Ely)
[Melbourne] d duàn
The “P2P 2024 Australia-Taiwan Residency” is a new cross-studio project between Melbourne collective Pseudo and Taipei-based studio NAXS. The chosen artists will each undertake two-week residencies in both Taipei and Melbourne, resulting in a total program duration of four weeks. It aims to promote cross-cultural collaboration and exchange between new media artists from both Taiwan and Australia, enhance creative networks, and foster the development and exchange of resources and ideas for New Media artists between the two countries.
This project has been assisted by the Australian Government through Creative Australia, its principal arts investment and advisory body.

Pseudo USA Residency 2024: Team Rolfes & Kevin Peter He
Lead by: Harrison Hall
In preparation for their Australian Tour, artists from Team Rofles, and Kevin Peter He undertook a mini residency at Pseudo. This opportunity facilitated the artists the space, time and resources to foster new collaborative relationships and develop new live performance works with local artists, Nina Jirachi and LOIF. The residency concluded with a public showing of the newly developed works and an open discussion with the artists.

Pseudo Local Residency 2024: Nū
This residency program brought in one selected mixed media artist practicing locally in Naarm/Melbourne. Fetle aka Nu, developed her new live-coding audio visual set whilst in residency at Pseudo. This enhanced creative networks, and fostered the development and exchange of resources and ideas between our community and Fetle’s.