
PSEUDO AESTHETICS - SIGNAL WORKSHOP 2023
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Lead by: Henry Lai-Pyne & Sam Mcgilp
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Participants:
Piper Day, Tamsin Day, Sharleen Cu, Eleni Telemachou, Thien Nguyen, Ravi / Ismail Firaz, Isabelle Piccolo-Cody, Kevin Kim, Charlotte Fleming, Sarah Cusinato
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"Join new media artists Sam Mcgilp and Henry Lai-Pyne for this workshop in virtual production with experimental aesthetics. We will design and play with 3D Avatars and Environments in Unreal Engine, before using Motion Capture to perform and inhabit the characters that we’ve designed. "
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The Computer Generated 3D world isn’t bound by the logic or physics of our physical world. We will work together using virtual production to create experimental 3D short films that collapse the real and CG into a strange singularity.
LUCY GUERIN INC. HOTBED Workshop: NoCap MoCap
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Lead by: Harrison Hall & Sam Mcgilp
Saturday 13 May 2023
Choreographer Harrison Hall and Media Artist Sam Mcgilp present a workshop that shares some of the choreographic processes used in creating their live performance x digital hybrid experiences.
Over the afternoon they will work with participants in sharing their unique methods and approaches to motion capture and digital embodiment.
Participants will have the opportunity to play with motion capture sensors, viewing real-time feedback of their augmented corporeality, experiencing movement led exercises and experiments that have come out of the last three years of the artists’ practices working with technology.


UNIVERSITY OF MELBOURNE
MOTION-CAPTURE AND ANIMATION ART HACK
Lead by: MetaObjects & Mat Spisbah
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On 27-28 Feb 2020, MetaObjects conducted a 2-day Art Hack exploring motion-capture and 3D animation at the Interaction Design Lab at the University of Melbourne. The workshop took place at the School of Computing and Information Systems together with students from the Victorian College of the Arts. The first day involved capturing data using the OptiTrack system and then moving into the computer lab to apply the data to 3D avatars using Blender. The second day was spent experimenting and developing students' ideas with the technology.